KAHOOT! IN THE ENGLISH LANGUAGE CLASSROOM
Keywords:
Kahoot, technology . , ICT, English classroom .Abstract
Technological advances have created new tools that make language teaching more effective.
Teachers now use various devices and software to boost student engagement. Many educational
platforms help teachers build sustainable learning environments. Studies show that using
gamification software can improve language learning and create a positive classroom
atmosphere. This paper reports on a small survey of 50 secondary students at SMK in Muaro
bungo about their experiences using Kahoot! for language learning. The survey used a ten
question form with a five-point scale. Results show that nearly all students enjoyed lessons with
Kahoot! and were more actively involved. Most students had positive experiences using Kahoot! in
their language classes. Tools like Kahoot! help students participate more, making language
learning more meaningful and enjoyable.
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